• May 18, 2018
Students gather to celebrate each other's work at the mesh market. Photo: Gabrielle Tutheridge.
The AUT Mesh Market returns for a third year to showcase art and design student work created in their undergraduate minor courses.
From 11am till 3pm, the foyer of the Sir Pauls Reeves building will give the public a chance to buy and test products and services that incorporate creative entrepreneurship, urban planning as well as game and play design.
Sue Gallagher, Mesh director from school of art and design at AUT, says the market is about creating intersections between different forms of creative practice.
“It’s also a social event where students have the opportunity to share ideas and test products in a public setting to get a market and feedback to then go away and refine it,” she says.
The event is a core part of undergraduates minors for third year AUT students majoring in communication design, spatial design, creative technologies and digital design.
Miriam Ramann, Savannah Kearns and Billie Pounder all major in communication design, minoring in creative entrepreneurship and hope to sell their product at the market.
They say their playing cards, Ace of Aliens, are a lot more entertaining than traditional playing cards that include drinking game ideas.
“We wanted to create a business venture that fitted the brief and would look good in our portfolio as we will soon be applying for jobs, so we wanted it to be a success,” Ms Kearns says.
Taylor Downard, who is majoring in Spatial design and minoring in Urban planning, created a porch area where the public can come and enjoy a cup of coffee or tea with some food and have a place to sit down and talk.
“We were asked to pinpoint a problem we saw within the urban city and a way to resolve it, so we decided to create an intervention space that is both public and private and we identify that being a porch,” he says.
Michaela Dodd, Joachin Pearson and Matt Laguda, who are all minoring in game and play design, created a dating simulator that blends with guitar hero.
Mr Laguda says it was a game that had to blend design principles with promo cultural principles to show how opposites can cross pollinate.
“The coolest thing about this minor is it lets you do the most random things. You don’t have the pressure of making something huge which makes it more marketable,” says Mr Laguda
The team agree they have found it a very enjoyable project which they have highly invested themselves in and hope people will get involved in the market.
They hope in the coming weeks they can market their game even more for future buyers to see.